499 lines
		
	
	
		
			No EOL
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			499 lines
		
	
	
		
			No EOL
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common;
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| using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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| using Ryujinx.Graphics.Shader.StructuredIr;
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| using Ryujinx.Graphics.Shader.Translation;
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| 
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| namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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| {
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|     static class Declarations
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|     {
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|         // At least 16 attributes are guaranteed by the spec.
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|         public const int MaxAttributes = 16;
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| 
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|         public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             context.AppendLine("#version 430 core");
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|             context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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|             context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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|             context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 context.AppendLine("#extension GL_ARB_compute_shader : enable");
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|             }
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| 
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|             context.AppendLine("#pragma optionNV(fastmath off)");
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| 
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|             context.AppendLine();
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| 
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|             context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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|             context.AppendLine();
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| 
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|             if (context.Config.Stage == ShaderStage.Geometry)
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|             {
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|                 string inPrimitive = ((InputTopology)context.Config.QueryInfo(QueryInfoName.PrimitiveTopology)).ToGlslString();
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| 
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|                 context.AppendLine($"layout ({inPrimitive}) in;");
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| 
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|                 string outPrimitive = context.Config.OutputTopology.ToGlslString();
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| 
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|                 int maxOutputVertices = context.Config.MaxOutputVertices;
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| 
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|                 context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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|                 context.AppendLine();
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|             }
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| 
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|             if (context.Config.Stage == ShaderStage.Compute)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
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| 
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|                 if (localMemorySize != 0)
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|                 {
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|                     string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                     context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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| 
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|                 int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
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| 
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|                 if (sharedMemorySize != 0)
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|                 {
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|                     string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
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| 
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|                     context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
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|                     context.AppendLine();
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|                 }
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|             }
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|             else if (context.Config.LocalMemorySize != 0)
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|             {
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|                 int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
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| 
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|                 string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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| 
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|                 context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.CBuffers.Count != 0)
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|             {
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|                 DeclareUniforms(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.SBuffers.Count != 0)
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|             {
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|                 DeclareStorages(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.Samplers.Count != 0)
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|             {
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|                 DeclareSamplers(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (info.Images.Count != 0)
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|             {
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|                 DeclareImages(context, info);
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| 
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|                 context.AppendLine();
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|             }
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| 
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|             if (context.Config.Stage != ShaderStage.Compute)
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|             {
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|                 if (info.IAttributes.Count != 0)
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|                 {
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|                     DeclareInputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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| 
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|                 if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
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|                 {
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|                     DeclareOutputAttributes(context, info);
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| 
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|                     context.AppendLine();
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|                 }
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|             }
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|             else
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|             {
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|                 string localSizeX = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeX));
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|                 string localSizeY = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeY));
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|                 string localSizeZ = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeZ));
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| 
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|                 context.AppendLine(
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|                     "layout (" +
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|                     $"local_size_x = {localSizeX}, " +
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|                     $"local_size_y = {localSizeY}, " +
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|                     $"local_size_z = {localSizeZ}) in;");
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|                 context.AppendLine();
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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|             }
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| 
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|             if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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|             {
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|                 AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
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|             }
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|         }
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| 
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|         public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             foreach (AstOperand decl in info.Locals)
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|             {
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|                 string name = context.OperandManager.DeclareLocal(decl);
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| 
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|                 context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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|             }
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|         }
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| 
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|         private static string GetVarTypeName(VariableType type)
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|         {
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|             switch (type)
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|             {
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|                 case VariableType.Bool: return "bool";
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|                 case VariableType.F32:  return "precise float";
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|                 case VariableType.F64:  return "double";
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|                 case VariableType.S32:  return "int";
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|                 case VariableType.U32:  return "uint";
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|             }
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| 
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|             throw new ArgumentException($"Invalid variable type \"{type}\".");
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|         }
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| 
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|         private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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|             {
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|                 string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
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|                 ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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| 
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|                 context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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| 
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|                 context.AppendLine("layout (std140) uniform " + ubName);
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| 
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|                 context.EnterScope();
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| 
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|                 string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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| 
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|                 context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
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| 
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|                 context.LeaveScope(";");
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|             }
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|         }
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| 
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|         private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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| 
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|             sbName += "_" + DefaultNames.StorageNamePrefix;
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| 
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|             string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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| 
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|             int maxSlot = 0;
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| 
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|             foreach (int sbufSlot in info.SBuffers)
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|             {
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|                 context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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| 
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|                 if (maxSlot < sbufSlot)
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|                 {
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|                     maxSlot = sbufSlot;
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|                 }
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|             }
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| 
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|             context.AppendLine("layout (std430) buffer " + blockName);
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| 
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|             context.EnterScope();
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| 
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|             context.AppendLine("uint " + DefaultNames.DataName + "[];");
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| 
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|             string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
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| 
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|             context.LeaveScope($" {sbName}[{arraySize}];");
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|         }
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| 
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|         private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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| 
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|             // Texture instructions other than TextureSample (like TextureSize)
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|             // may have incomplete sampler type information. In those cases,
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|             // we prefer instead the more accurate information from the
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|             // TextureSample instruction, if both are available.
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|             foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
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|             {
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|                 string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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| 
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|                 string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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| 
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|                 if (!samplers.TryAdd(samplerName, texOp))
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|                 {
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|                     continue;
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|                 }
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| 
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|                 string samplerTypeName = GetSamplerTypeName(texOp.Type);
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| 
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|                 context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
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|             }
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| 
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|             foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
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|             {
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|                 string samplerName = kv.Key;
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| 
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|                 AstTextureOperation texOp = kv.Value;
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| 
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|                 TextureDescriptor desc;
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| 
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|                 if ((texOp.Flags & TextureFlags.Bindless) != 0)
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|                 {
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|                     AstOperand operand = texOp.GetSource(0) as AstOperand;
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| 
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|                     desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
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| 
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|                     context.TextureDescriptors.Add(desc);
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|                 }
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|                 else if ((texOp.Type & SamplerType.Indexed) != 0)
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|                 {
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|                     for (int index = 0; index < texOp.ArraySize; index++)
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|                     {
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|                         string indexExpr = NumberFormatter.FormatInt(index);
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| 
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|                         string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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| 
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|                         desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
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| 
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|                         context.TextureDescriptors.Add(desc);
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|                     }
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|                 }
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|                 else
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|                 {
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|                     desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
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| 
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|                     context.TextureDescriptors.Add(desc);
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|                 }
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|             }
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|         }
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| 
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|         private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
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| 
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|             foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
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|             {
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|                 string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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| 
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|                 string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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| 
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|                 if (!images.TryAdd(imageName, texOp))
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|                 {
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|                     continue;
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|                 }
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| 
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|                 string layout = texOp.Format.ToGlslFormat();
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| 
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|                 if (!string.IsNullOrEmpty(layout))
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|                 {
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|                     layout = "layout(" + layout + ") ";
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|                 }
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| 
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|                 string imageTypeName = GetImageTypeName(texOp.Type, texOp.Format.GetComponentType());
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| 
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|                 context.AppendLine("uniform " + layout + imageTypeName + " " + imageName + ";");
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|             }
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| 
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|             foreach (KeyValuePair<string, AstTextureOperation> kv in images)
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|             {
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|                 string imageName = kv.Key;
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| 
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|                 AstTextureOperation texOp = kv.Value;
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| 
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|                 if ((texOp.Type & SamplerType.Indexed) != 0)
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|                 {
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|                     for (int index = 0; index < texOp.ArraySize; index++)
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|                     {
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|                         string indexExpr = NumberFormatter.FormatInt(index);
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| 
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|                         string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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| 
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|                         var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
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| 
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|                         context.TextureDescriptors.Add(desc);
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|                     }
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|                 }
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|                 else
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|                 {
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|                     var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
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| 
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|                     context.ImageDescriptors.Add(desc);
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|                 }
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|             }
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|         }
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| 
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|         private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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| 
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|             foreach (int attr in info.IAttributes.OrderBy(x => x))
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|             {
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|                 string iq = string.Empty;
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| 
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|                 if (context.Config.Stage == ShaderStage.Fragment)
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|                 {
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|                     iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
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|                     {
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|                         PixelImap.Constant => "flat ",
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|                         PixelImap.ScreenLinear => "noperspective ",
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|                         _ => string.Empty
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|                     };
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|                 }
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| 
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|                 context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
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|             }
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|         }
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| 
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|         private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             if (context.Config.Stage == ShaderStage.Fragment)
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|             {
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|                 DeclareUsedOutputAttributes(context, info);
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|             }
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|             else
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|             {
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|                 DeclareAllOutputAttributes(context, info);
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|             }
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|         }
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| 
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|         private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             foreach (int attr in info.OAttributes.OrderBy(x => x))
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|             {
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|                 context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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|             }
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|         }
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| 
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|         private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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|         {
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|             for (int attr = 0; attr < MaxAttributes; attr++)
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|             {
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|                 context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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|             }
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| 
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|             foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
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|             {
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|                 context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
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|             }
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|         }
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| 
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|         private static void AppendHelperFunction(CodeGenContext context, string filename)
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|         {
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|             string code = EmbeddedResources.ReadAllText(filename);
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| 
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|             context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
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|             context.AppendLine();
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|         }
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| 
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|         private static string GetSamplerTypeName(SamplerType type)
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|         {
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|             string typeName;
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| 
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|             switch (type & SamplerType.Mask)
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|             {
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|                 case SamplerType.Texture1D:     typeName = "sampler1D";     break;
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|                 case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
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|                 case SamplerType.Texture2D:     typeName = "sampler2D";     break;
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|                 case SamplerType.Texture3D:     typeName = "sampler3D";     break;
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|                 case SamplerType.TextureCube:   typeName = "samplerCube";   break;
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| 
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|                 default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
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|             }
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| 
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|             if ((type & SamplerType.Multisample) != 0)
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|             {
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|                 typeName += "MS";
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|             }
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| 
 | |
|             if ((type & SamplerType.Array) != 0)
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|             {
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|                 typeName += "Array";
 | |
|             }
 | |
| 
 | |
|             if ((type & SamplerType.Shadow) != 0)
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|             {
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|                 typeName += "Shadow";
 | |
|             }
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| 
 | |
|             return typeName;
 | |
|         }
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| 
 | |
|         private static string GetImageTypeName(SamplerType type, VariableType componentType)
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|         {
 | |
|             string typeName;
 | |
| 
 | |
|             switch (type & SamplerType.Mask)
 | |
|             {
 | |
|                 case SamplerType.Texture1D:     typeName = "image1D";     break;
 | |
|                 case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
 | |
|                 case SamplerType.Texture2D:     typeName = "image2D";     break;
 | |
|                 case SamplerType.Texture3D:     typeName = "image3D";     break;
 | |
|                 case SamplerType.TextureCube:   typeName = "imageCube";   break;
 | |
| 
 | |
|                 default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
 | |
|             }
 | |
| 
 | |
|             if ((type & SamplerType.Multisample) != 0)
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|             {
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|                 typeName += "MS";
 | |
|             }
 | |
| 
 | |
|             if ((type & SamplerType.Array) != 0)
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|             {
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|                 typeName += "Array";
 | |
|             }
 | |
| 
 | |
|             switch (componentType)
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|             {
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|                 case VariableType.U32: typeName = 'u' + typeName; break;
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|                 case VariableType.S32: typeName = 'i' + typeName; break;
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|             }
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| 
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|             return typeName;
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|         }
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|     }
 | |
| } | 
