 4d02a2d2c0
			
		
	
	
		4d02a2d2c0
		
			
		
	
	
	
	
		
			
			* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			900 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Vic.Types
 | |
| {
 | |
|     struct SlotSurfaceConfig
 | |
|     {
 | |
|         private long _word0;
 | |
|         private long _word1;
 | |
| 
 | |
|         public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
 | |
|         public int SlotChromaLocHoriz => _word0.Extract(7, 2);
 | |
|         public int SlotChromaLocVert => _word0.Extract(9, 2);
 | |
|         public int SlotBlkKind => _word0.Extract(11, 4);
 | |
|         public int SlotBlkHeight => _word0.Extract(15, 4);
 | |
|         public int SlotCacheWidth => _word0.Extract(19, 3);
 | |
|         public int SlotSurfaceWidth => _word0.Extract(32, 14);
 | |
|         public int SlotSurfaceHeight => _word0.Extract(46, 14);
 | |
|         public int SlotLumaWidth => _word1.Extract(64, 14);
 | |
|         public int SlotLumaHeight => _word1.Extract(78, 14);
 | |
|         public int SlotChromaWidth => _word1.Extract(96, 14);
 | |
|         public int SlotChromaHeight => _word1.Extract(110, 14);
 | |
|     }
 | |
| }
 |