* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) |
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|---|---|---|
| .. | ||
| CacheGraphicsApi.cs | ||
| CacheHashType.cs | ||
| CacheManifestHeader.cs | ||
| GuestGpuAccessorHeader.cs | ||
| GuestGpuStateFlags.cs | ||
| GuestShaderCacheEntry.cs | ||
| GuestShaderCacheEntryHeader.cs | ||
| GuestShaderCacheHeader.cs | ||
| GuestShaderCacheTransformFeedbackHeader.cs | ||
| GuestTextureDescriptor.cs | ||
| HostShaderCacheEntry.cs | ||
| HostShaderCacheEntryHeader.cs | ||
| HostShaderCacheHeader.cs | ||