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			* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
		
			
				
	
	
		
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| <Project Sdk="Microsoft.NET.Sdk">
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| 
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|   <PropertyGroup>
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|     <TargetFramework>net5.0</TargetFramework>
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|   </PropertyGroup>
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| 
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|   <ItemGroup>
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|     <PackageReference Include="ppy.SDL2-CS" Version="1.0.225-alpha" />
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|   </ItemGroup>
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| 
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|   <ItemGroup>
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|     <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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|   </ItemGroup>
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| 
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| </Project>
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