Ryujinx/src/Ryujinx.HLE/HOS/ArmProcessContext.cs
gdkchan 427b7d06b5
Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00

94 lines
2.8 KiB
C#

using ARMeilleure.Memory;
using Ryujinx.Cpu;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.Memory;
namespace Ryujinx.HLE.HOS
{
interface IArmProcessContext : IProcessContext
{
IDiskCacheLoadState Initialize(
string titleIdText,
string displayVersion,
bool diskCacheEnabled,
ulong codeAddress,
ulong codeSize);
}
class ArmProcessContext<T> : IArmProcessContext where T : class, IVirtualMemoryManagerTracked, IMemoryManager
{
private readonly ulong _pid;
private readonly GpuContext _gpuContext;
private readonly ICpuContext _cpuContext;
private T _memoryManager;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public ulong AddressSpaceSize { get; }
public ArmProcessContext(
ulong pid,
ICpuEngine cpuEngine,
GpuContext gpuContext,
T memoryManager,
ulong addressSpaceSize,
bool for64Bit)
{
if (memoryManager is IRefCounted rc)
{
rc.IncrementReferenceCount();
}
gpuContext.RegisterProcess(pid, memoryManager);
_pid = pid;
_gpuContext = gpuContext;
_cpuContext = cpuEngine.CreateCpuContext(memoryManager, for64Bit);
_memoryManager = memoryManager;
AddressSpaceSize = addressSpaceSize;
}
public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
{
return _cpuContext.CreateExecutionContext(exceptionCallbacks);
}
public void Execute(IExecutionContext context, ulong codeAddress)
{
// We must wait until shader cache is loaded, among other things, before executing CPU code.
_gpuContext.WaitUntilGpuReady();
_cpuContext.Execute(context, codeAddress);
}
public IDiskCacheLoadState Initialize(
string titleIdText,
string displayVersion,
bool diskCacheEnabled,
ulong codeAddress,
ulong codeSize)
{
_cpuContext.PrepareCodeRange(codeAddress, codeSize);
return _cpuContext.LoadDiskCache(titleIdText, displayVersion, diskCacheEnabled);
}
public void InvalidateCacheRegion(ulong address, ulong size)
{
_cpuContext.InvalidateCacheRegion(address, size);
}
public void Dispose()
{
if (_memoryManager is IRefCounted rc)
{
rc.DecrementReferenceCount();
_memoryManager = null;
_gpuContext.UnregisterProcess(_pid);
}
_cpuContext.Dispose();
}
}
}