* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| BitfieldExtensions.cs | ||
| Block.cs | ||
| DecodedFunction.cs | ||
| DecodedProgram.cs | ||
| Decoder.cs | ||
| FunctionType.cs | ||
| InstDecoders.cs | ||
| InstName.cs | ||
| InstOp.cs | ||
| InstProps.cs | ||
| InstTable.cs | ||
| Register.cs | ||
| RegisterConsts.cs | ||
| RegisterType.cs | ||