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GlslDecl.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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GlslDecompiler.cs
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
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GlslProgram.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderDecode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderDecodeAlu.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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ShaderDecodeFlow.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderDecodeHelper.cs
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Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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2018-04-19 16:18:30 -03:00 |
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ShaderDecodeMem.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
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ShaderDecodeMove.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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ShaderDecoder.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
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ShaderIrAsg.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrBlock.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
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ShaderIrCond.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrInst.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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ShaderIrMeta.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrMetaTex.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrMetaTexq.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrNode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOp.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderIrOperAbuf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperCbuf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperGpr.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperImm.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperImmf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderIrOperPred.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
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ShaderOpCodeTable.cs
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
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ShaderOper.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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ShaderTexqInfo.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |