 4da44e09cb
			
		
	
	
		4da44e09cb
		
			
		
	
	
	
	
		
			
			* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
		
			
				
	
	
		
			31 lines
		
	
	
		
			No EOL
		
	
	
		
			1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			No EOL
		
	
	
		
			1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Shader;
 | |
| using Ryujinx.Graphics.Shader.Translation;
 | |
| 
 | |
| namespace Ryujinx.Graphics.GAL
 | |
| {
 | |
|     public readonly struct ShaderSource
 | |
|     {
 | |
|         public string Code { get; }
 | |
|         public byte[] BinaryCode { get; }
 | |
|         public ShaderBindings Bindings { get; }
 | |
|         public ShaderStage Stage { get; }
 | |
|         public TargetLanguage Language { get; }
 | |
| 
 | |
|         public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
 | |
|         {
 | |
|             Code = code;
 | |
|             BinaryCode = binaryCode;
 | |
|             Bindings = bindings;
 | |
|             Stage = stage;
 | |
|             Language = language;
 | |
|         }
 | |
| 
 | |
|         public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
 | |
|         {
 | |
|         }
 | |
|     }
 | |
| } |