* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places |
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| CodeGen | ||
| Common | ||
| Decoders | ||
| Diagnostics | ||
| Instructions | ||
| IntermediateRepresentation | ||
| Memory | ||
| Signal | ||
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| Translation | ||
| Allocators.cs | ||
| ARMeilleure.csproj | ||
| Optimizations.cs | ||
| Statistics.cs | ||