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Buffer
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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CounterEvent
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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Program
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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Renderer
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
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Sampler
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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Texture
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
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Window
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Avalonia UI - Part 1 (#3270)
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2022-05-15 13:30:15 +02:00 |
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BarrierCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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BeginTransformFeedbackCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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ClearBufferCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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ClearRenderTargetColorCommand.cs
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
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2022-06-14 13:30:39 -03:00 |
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ClearRenderTargetDepthStencilCommand.cs
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
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2022-06-14 13:30:39 -03:00 |
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CommandBufferBarrierCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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CopyBufferCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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DispatchComputeCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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DrawCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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DrawIndexedCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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DrawTextureCommand.cs
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Implement DrawTexture functionality (#2747)
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2021-11-10 15:37:49 -03:00 |
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EndHostConditionalRenderingCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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EndTransformFeedbackCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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IGALCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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MultiDrawIndexedIndirectCountCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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MultiDrawIndirectCountCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetAlphaTestCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetBlendStateCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetDepthBiasCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetDepthClampCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetDepthModeCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetDepthTestCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetFaceCullingCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetFrontFaceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetImageCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetIndexBufferCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetLineParametersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetLogicOpStateCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetPatchParametersCommand.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
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SetPointParametersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetPolygonModeCommand.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
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SetPrimitiveRestartCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetPrimitiveTopologyCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetProgramCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetRasterizerDiscardCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetRenderTargetColorMasksCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetRenderTargetScaleCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetRenderTargetsCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetSamplerCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetScissorCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetStencilTestCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetStorageBuffersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetTextureCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetTransformFeedbackBuffersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetUniformBuffersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetUserClipDistanceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetVertexAttribsCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetVertexBuffersCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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SetViewportsCommand.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
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TextureBarrierCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TextureBarrierTiledCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TryHostConditionalRenderingCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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TryHostConditionalRenderingFlushCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
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UpdateRenderScaleCommand.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |