 f3b0b4831c
			
		
	
	
		f3b0b4831c
		
			
		
	
	
	
	
		
			
			* amadeus: Update to REV9 This implements all the changes made with REV9 on 12.0.0. * Address Ac_k's comments
		
			
				
	
	
		
			70 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //
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| // Copyright (c) 2019-2021 Ryujinx
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with this program.  If not, see <https://www.gnu.org/licenses/>.
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| //
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| 
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| using Ryujinx.Audio.Renderer.Common;
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| using System;
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| 
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| namespace Ryujinx.Audio.Renderer.Parameter
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| {
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|     /// <summary>
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|     /// Generic interface to represent input information for an effect.
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|     /// </summary>
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|     public interface IEffectInParameter
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|     {
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|         /// <summary>
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|         /// Type of the effect.
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|         /// </summary>
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|         EffectType Type { get; }
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| 
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|         /// <summary>
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|         /// Set to true if the effect is new.
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|         /// </summary>
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|         bool IsNew { get; }
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| 
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|         /// <summary>
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|         /// Set to true if the effect must be active.
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|         /// </summary>
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|         bool IsEnabled { get; }
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| 
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|         /// <summary>
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|         /// The target mix id of the effect.
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|         /// </summary>
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|         int MixId { get; }
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| 
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|         /// <summary>
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|         /// Address of the processing workbuffer.
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|         /// </summary>
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|         /// <remarks>This is additional data that could be required by the effect processing.</remarks>
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|         ulong BufferBase { get; }
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| 
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|         /// <summary>
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|         /// Size of the processing workbuffer.
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|         /// </summary>
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|         /// <remarks>This is additional data that could be required by the effect processing.</remarks>
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|         ulong BufferSize { get; }
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| 
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|         /// <summary>
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|         /// Position of the effect while processing effects.
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|         /// </summary>
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|         uint ProcessingOrder { get; }
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| 
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|         /// <summary>
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|         /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
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|         /// </summary>
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|         Span<byte> SpecificData { get; }
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|     }
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| }
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