 6922862db8
			
		
	
	
		6922862db8
		
			
		
	
	
	
	
		
			
			* Implement intrusive red-black tree, use it for HLE kernel block manager * Implement TreeDictionary using IntrusiveRedBlackTree * Implement IntervalTree using IntrusiveRedBlackTree * Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree * Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself * Allocation free tree node lookup
		
			
				
	
	
		
			356 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Ryujinx.Common.Collections
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| {
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|     /// <summary>
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|     /// Tree that provides the ability for O(logN) lookups for keys that exist in the tree, and O(logN) lookups for keys immediately greater than or less than a specified key.
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|     /// </summary>
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|     /// <typeparam name="T">Derived node type</typeparam>
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|     public class IntrusiveRedBlackTreeImpl<T> where T : IntrusiveRedBlackTreeNode<T>
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|     {
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|         protected const bool Black = true;
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|         protected const bool Red = false;
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|         protected T Root = null;
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| 
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|         internal T RootNode => Root;
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| 
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|         /// <summary>
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|         /// Number of nodes on the tree.
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|         /// </summary>
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|         public int Count { get; protected set; }
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| 
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|         /// <summary>
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|         /// Removes all nodes on the tree.
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|         /// </summary>
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|         public void Clear()
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|         {
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|             Root = null;
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|             Count = 0;
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|         }
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| 
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|         /// <summary>
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|         /// Finds the node whose key is immediately greater than <paramref name="node"/>.
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|         /// </summary>
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|         /// <param name="node">Node to find the successor of</param>
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|         /// <returns>Successor of <paramref name="node"/></returns>
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|         internal static T SuccessorOf(T node)
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|         {
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|             if (node.Right != null)
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|             {
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|                 return Minimum(node.Right);
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|             }
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|             T parent = node.Parent;
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|             while (parent != null && node == parent.Right)
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|             {
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|                 node = parent;
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|                 parent = parent.Parent;
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|             }
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|             return parent;
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|         }
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| 
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|         /// <summary>
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|         /// Finds the node whose key is immediately less than <paramref name="node"/>.
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|         /// </summary>
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|         /// <param name="node">Node to find the predecessor of</param>
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|         /// <returns>Predecessor of <paramref name="node"/></returns>
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|         internal static T PredecessorOf(T node)
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|         {
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|             if (node.Left != null)
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|             {
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|                 return Maximum(node.Left);
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|             }
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|             T parent = node.Parent;
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|             while (parent != null && node == parent.Left)
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|             {
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|                 node = parent;
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|                 parent = parent.Parent;
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|             }
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|             return parent;
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|         }
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| 
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|         /// <summary>
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|         /// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
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|         /// </summary>
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|         /// <param name="node">Root node</param>
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|         /// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
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|         protected static T Maximum(T node)
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|         {
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|             T tmp = node;
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|             while (tmp.Right != null)
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|             {
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|                 tmp = tmp.Right;
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|             }
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| 
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|             return tmp;
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|         }
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| 
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|         /// <summary>
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|         /// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
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|         /// </summary>
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|         /// <param name="node">Root node</param>
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|         /// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
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|         /// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
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|         protected static T Minimum(T node)
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|         {
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|             if (node == null)
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|             {
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|                 throw new ArgumentNullException(nameof(node));
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|             }
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|             T tmp = node;
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|             while (tmp.Left != null)
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|             {
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|                 tmp = tmp.Left;
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|             }
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| 
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|             return tmp;
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|         }
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| 
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|         protected void RestoreBalanceAfterRemoval(T balanceNode)
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|         {
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|             T ptr = balanceNode;
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| 
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|             while (ptr != Root && ColorOf(ptr) == Black)
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|             {
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|                 if (ptr == LeftOf(ParentOf(ptr)))
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|                 {
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|                     T sibling = RightOf(ParentOf(ptr));
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| 
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|                     if (ColorOf(sibling) == Red)
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|                     {
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|                         SetColor(sibling, Black);
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|                         SetColor(ParentOf(ptr), Red);
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|                         RotateLeft(ParentOf(ptr));
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|                         sibling = RightOf(ParentOf(ptr));
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|                     }
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|                     if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
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|                     {
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|                         SetColor(sibling, Red);
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|                         ptr = ParentOf(ptr);
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|                     }
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|                     else
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|                     {
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|                         if (ColorOf(RightOf(sibling)) == Black)
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|                         {
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|                             SetColor(LeftOf(sibling), Black);
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|                             SetColor(sibling, Red);
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|                             RotateRight(sibling);
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|                             sibling = RightOf(ParentOf(ptr));
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|                         }
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|                         SetColor(sibling, ColorOf(ParentOf(ptr)));
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|                         SetColor(ParentOf(ptr), Black);
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|                         SetColor(RightOf(sibling), Black);
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|                         RotateLeft(ParentOf(ptr));
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|                         ptr = Root;
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|                     }
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|                 }
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|                 else
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|                 {
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|                     T sibling = LeftOf(ParentOf(ptr));
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| 
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|                     if (ColorOf(sibling) == Red)
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|                     {
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|                         SetColor(sibling, Black);
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|                         SetColor(ParentOf(ptr), Red);
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|                         RotateRight(ParentOf(ptr));
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|                         sibling = LeftOf(ParentOf(ptr));
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|                     }
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|                     if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
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|                     {
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|                         SetColor(sibling, Red);
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|                         ptr = ParentOf(ptr);
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|                     }
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|                     else
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|                     {
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|                         if (ColorOf(LeftOf(sibling)) == Black)
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|                         {
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|                             SetColor(RightOf(sibling), Black);
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|                             SetColor(sibling, Red);
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|                             RotateLeft(sibling);
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|                             sibling = LeftOf(ParentOf(ptr));
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|                         }
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|                         SetColor(sibling, ColorOf(ParentOf(ptr)));
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|                         SetColor(ParentOf(ptr), Black);
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|                         SetColor(LeftOf(sibling), Black);
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|                         RotateRight(ParentOf(ptr));
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|                         ptr = Root;
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|                     }
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|                 }
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|             }
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|             SetColor(ptr, Black);
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|         }
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| 
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|         protected void RestoreBalanceAfterInsertion(T balanceNode)
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|         {
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|             SetColor(balanceNode, Red);
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|             while (balanceNode != null && balanceNode != Root && ColorOf(ParentOf(balanceNode)) == Red)
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|             {
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|                 if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
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|                 {
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|                     T sibling = RightOf(ParentOf(ParentOf(balanceNode)));
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| 
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|                     if (ColorOf(sibling) == Red)
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|                     {
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|                         SetColor(ParentOf(balanceNode), Black);
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|                         SetColor(sibling, Black);
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|                         SetColor(ParentOf(ParentOf(balanceNode)), Red);
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|                         balanceNode = ParentOf(ParentOf(balanceNode));
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|                     }
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|                     else
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|                     {
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|                         if (balanceNode == RightOf(ParentOf(balanceNode)))
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|                         {
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|                             balanceNode = ParentOf(balanceNode);
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|                             RotateLeft(balanceNode);
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|                         }
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|                         SetColor(ParentOf(balanceNode), Black);
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|                         SetColor(ParentOf(ParentOf(balanceNode)), Red);
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|                         RotateRight(ParentOf(ParentOf(balanceNode)));
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|                     }
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|                 }
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|                 else
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|                 {
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|                     T sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
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| 
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|                     if (ColorOf(sibling) == Red)
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|                     {
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|                         SetColor(ParentOf(balanceNode), Black);
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|                         SetColor(sibling, Black);
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|                         SetColor(ParentOf(ParentOf(balanceNode)), Red);
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|                         balanceNode = ParentOf(ParentOf(balanceNode));
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|                     }
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|                     else
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|                     {
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|                         if (balanceNode == LeftOf(ParentOf(balanceNode)))
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|                         {
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|                             balanceNode = ParentOf(balanceNode);
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|                             RotateRight(balanceNode);
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|                         }
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|                         SetColor(ParentOf(balanceNode), Black);
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|                         SetColor(ParentOf(ParentOf(balanceNode)), Red);
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|                         RotateLeft(ParentOf(ParentOf(balanceNode)));
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|                     }
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|                 }
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|             }
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|             SetColor(Root, Black);
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|         }
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| 
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|         protected virtual void RotateLeft(T node)
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|         {
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|             if (node != null)
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|             {
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|                 T right = RightOf(node);
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|                 node.Right = LeftOf(right);
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|                 if (node.Right != null)
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|                 {
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|                     node.Right.Parent = node;
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|                 }
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|                 T nodeParent = ParentOf(node);
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|                 right.Parent = nodeParent;
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|                 if (nodeParent == null)
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|                 {
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|                     Root = right;
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|                 }
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|                 else if (node == LeftOf(nodeParent))
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|                 {
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|                     nodeParent.Left = right;
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|                 }
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|                 else
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|                 {
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|                     nodeParent.Right = right;
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|                 }
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|                 right.Left = node;
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|                 node.Parent = right;
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|             }
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|         }
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| 
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|         protected virtual void RotateRight(T node)
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|         {
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|             if (node != null)
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|             {
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|                 T left = LeftOf(node);
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|                 node.Left = RightOf(left);
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|                 if (node.Left != null)
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|                 {
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|                     node.Left.Parent = node;
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|                 }
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|                 T nodeParent = ParentOf(node);
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|                 left.Parent = nodeParent;
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|                 if (nodeParent == null)
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|                 {
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|                     Root = left;
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|                 }
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|                 else if (node == RightOf(nodeParent))
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|                 {
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|                     nodeParent.Right = left;
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|                 }
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|                 else
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|                 {
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|                     nodeParent.Left = left;
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|                 }
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|                 left.Right = node;
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|                 node.Parent = left;
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|             }
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|         }
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| 
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|         #region Safety-Methods
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| 
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|         // These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
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| 
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|         /// <summary>
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|         /// Returns the color of <paramref name="node"/>, or Black if it is null.
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|         /// </summary>
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|         /// <param name="node">Node</param>
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|         /// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
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|         protected static bool ColorOf(T node)
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|         {
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|             return node == null || node.Color;
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|         }
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| 
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|         /// <summary>
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|         /// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
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|         /// <br></br>
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|         /// This method does nothing if <paramref name="node"/> is null.
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|         /// </summary>
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|         /// <param name="node">Node to set the color of</param>
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|         /// <param name="color">Color (Boolean)</param>
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|         protected static void SetColor(T node, bool color)
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|         {
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|             if (node != null)
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|             {
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|                 node.Color = color;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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|         /// </summary>
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|         /// <param name="node">Node to retrieve the left child from</param>
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|         /// <returns>Left child of <paramref name="node"/></returns>
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|         protected static T LeftOf(T node)
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|         {
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|             return node?.Left;
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|         }
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| 
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|         /// <summary>
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|         /// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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|         /// </summary>
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|         /// <param name="node">Node to retrieve the right child from</param>
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|         /// <returns>Right child of <paramref name="node"/></returns>
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|         protected static T RightOf(T node)
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|         {
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|             return node?.Right;
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|         }
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| 
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|         /// <summary>
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|         /// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
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|         /// </summary>
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|         /// <param name="node">Node to retrieve the parent from</param>
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|         /// <returns>Parent of <paramref name="node"/></returns>
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|         protected static T ParentOf(T node)
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|         {
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|             return node?.Parent;
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|         }
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| 
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|         #endregion
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|     }
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| }
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