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BlockLinearSwizzle.cs
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Fix WidthInGobs on the GPU
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2018-05-11 20:20:44 -03:00 |
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INvGpuEngine.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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ISwizzle.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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LinearSwizzle.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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MacroInterpreter.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpu.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuBufferType.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuEngine.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpuEngine2d.cs
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Use source texture size when doing reads for texure copy
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2018-06-09 00:46:06 -03:00 |
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NvGpuEngine2dReg.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpuEngine3d.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuEngine3dReg.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpuFifo.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuFifoMeth.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpuMethod.cs
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NvServices refactoring (#120)
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2018-05-07 15:53:23 -03:00 |
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NvGpuPBEntry.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuPushBuffer.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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NvGpuVmm.cs
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Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
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2018-06-09 13:05:41 -03:00 |
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NvGpuVmmCache.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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Texture.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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TextureFactory.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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TextureHelper.cs
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Fix a small size related issue on MapBufferEx and add the BC7U texture format
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2018-06-10 01:00:43 -03:00 |
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TextureReader.cs
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Fix a small size related issue on MapBufferEx and add the BC7U texture format
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2018-06-10 01:00:43 -03:00 |
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TextureSwizzle.cs
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Texture/Vertex/Index data cache (#132)
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2018-06-08 21:15:56 -03:00 |
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TextureWriter.cs
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Use source texture size when doing reads for texure copy
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2018-06-09 00:46:06 -03:00 |