* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag |
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|---|---|---|
| .. | ||
| BindlessElimination.cs | ||
| BindlessToIndexed.cs | ||
| BranchElimination.cs | ||
| ConstantFolding.cs | ||
| GlobalToStorage.cs | ||
| HalfConversion.cs | ||
| Optimizer.cs | ||
| Simplification.cs | ||
| Utils.cs | ||