Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 ) 
						
					 
				 
				2022-01-10 12:08:00 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add missing U8/S8 types from shader I2I instruction ( #2740 ) 
						
					 
				 
				2021-10-17 17:48:36 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins ( #2817 ) 
						
					 
				 
				2021-11-08 13:18:46 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix FLO.SH shader instruction with a input of 0 ( #2876 ) 
						
					 
				 
				2021-12-05 13:25:05 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement remaining shader double-precision instructions ( #2845 ) 
						
					 
				 
				2021-12-08 17:54:12 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 ) 
						
					 
				 
				2022-01-10 12:08:00 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement remaining shader double-precision instructions ( #2845 ) 
						
					 
				 
				2021-12-08 17:54:12 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement remaining shader double-precision instructions ( #2845 ) 
						
					 
				 
				2021-12-08 17:54:12 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 ) 
						
					 
				 
				2022-01-10 12:08:00 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement remaining shader double-precision instructions ( #2845 ) 
						
					 
				 
				2021-12-08 17:54:12 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 ) 
						
					 
				 
				2022-01-10 12:08:00 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix shader 8-bit and 16-bit STS/STG ( #2741 ) 
						
					 
				 
				2021-10-18 20:24:15 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix InvocationInfo on geometry shader and bindless default integer const ( #2822 ) 
						
					 
				 
				2021-11-08 11:39:30 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement remaining shader double-precision instructions ( #2845 ) 
						
					 
				 
				2021-12-08 17:54:12 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Implement SHF (funnel shift) shader instruction ( #2702 ) 
						
					 
				 
				2021-10-17 17:02:20 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix SUATOM and other texture shader instructions with RZ dest ( #2885 ) 
						
					 
				 
				2021-12-08 18:36:09 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial work 
						
					 
				 
				2020-01-09 02:13:00 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix SUATOM and other texture shader instructions with RZ dest ( #2885 ) 
						
					 
				 
				2021-12-08 18:36:09 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Initial tessellation shader support ( #2534 ) 
						
					 
				 
				2021-10-18 18:38:04 -03:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Rewrite shader decoding stage ( #2698 ) 
						
					 
				 
				2021-10-12 22:35:31 +02:00