 788ca6a411
			
		
	
	
		788ca6a411
		
			
		
	
	
	
	
		
			
			* Initial transform feedback support * Some nits and fixes * Update ReportCounterType and Write method * Can't change shader or TFB bindings while TFB is active * Fix geometry shader input names with new naming
		
			
				
	
	
		
			73 lines
		
	
	
		
			No EOL
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			No EOL
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Gpu
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| {
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|     /// <summary>
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|     /// Common Maxwell GPU constants.
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|     /// </summary>
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|     static class Constants
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|     {
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|         /// <summary>
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|         /// Maximum number of compute uniform buffers.
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|         /// </summary>
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|         /// <remarks>
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|         /// This does not reflect the hardware count, the API will emulate some constant buffers using
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|         /// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
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|         /// </remarks>
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|         public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
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| 
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|         /// <summary>
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|         /// Maximum number of compute storage buffers.
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|         /// </summary>
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|         /// <remarks>
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|         /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
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|         /// </remarks>
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|         public const int TotalCpStorageBuffers = 16;
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| 
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|         /// <summary>
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|         /// Maximum number of graphics uniform buffers.
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|         /// </summary>
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|         public const int TotalGpUniformBuffers = 18;
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| 
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|         /// <summary>
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|         /// Maximum number of graphics storage buffers.
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|         /// </summary>
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|         /// <remarks>
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|         /// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
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|         /// </remarks>
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|         public const int TotalGpStorageBuffers = 16;
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| 
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|         /// <summary>
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|         /// Maximum number of transform feedback buffers.
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|         /// </summary>
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|         public const int TotalTransformFeedbackBuffers = 4;
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| 
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|         /// <summary>
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|         /// Maximum number of render target color buffers.
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|         /// </summary>
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|         public const int TotalRenderTargets = 8;
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| 
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|         /// <summary>
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|         /// Number of shader stages.
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|         /// </summary>
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|         public const int ShaderStages = 5;
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| 
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|         /// <summary>
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|         /// Maximum number of vertex attributes.
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|         /// </summary>
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|         public const int TotalVertexAttribs = 16;
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| 
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|         /// <summary>
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|         /// Maximum number of vertex buffers.
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|         /// </summary>
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|         public const int TotalVertexBuffers = 16;
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| 
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|         /// <summary>
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|         /// Maximum number of viewports.
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|         /// </summary>
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|         public const int TotalViewports = 16;
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| 
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|         /// <summary>
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|         /// Maximum size of gl_ClipDistance array in shaders.
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|         /// </summary>
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|         public const int TotalClipDistances = 8;
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|     }
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| } |