| .. | 
		
		
			
			
			
			
				| InstEmit.cs | Implement CSET and CSETP shader instructions (#4318) | 2023-01-21 12:18:05 -03:00 | 
		
			
			
			
			
				| InstEmitAluHelper.cs | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) | 2022-04-08 12:42:39 +02:00 | 
		
			
			
			
			
				| InstEmitAttribute.cs | Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) | 2022-11-18 23:27:54 -03:00 | 
		
			
			
			
			
				| InstEmitBarrier.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitBitfield.cs | Fix FLO.SH shader instruction with a input of 0 (#2876) | 2021-12-05 13:25:05 +01:00 | 
		
			
			
			
			
				| InstEmitConditionCode.cs | Implement CSET and CSETP shader instructions (#4318) | 2023-01-21 12:18:05 -03:00 | 
		
			
			
			
			
				| InstEmitConversion.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFloatArithmetic.cs | Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) | 2022-01-10 12:08:00 -03:00 | 
		
			
			
			
			
				| InstEmitFloatComparison.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFloatMinMax.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFlowControl.cs | Implement CSET and CSETP shader instructions (#4318) | 2023-01-21 12:18:05 -03:00 | 
		
			
			
			
			
				| InstEmitHelper.cs | Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) | 2022-07-23 11:15:58 -03:00 | 
		
			
			
			
			
				| InstEmitIntegerArithmetic.cs | Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) | 2022-01-10 12:08:00 -03:00 | 
		
			
			
			
			
				| InstEmitIntegerComparison.cs | Implement CSET and CSETP shader instructions (#4318) | 2023-01-21 12:18:05 -03:00 | 
		
			
			
			
			
				| InstEmitIntegerLogical.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitIntegerMinMax.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitMemory.cs | Fix shader 8-bit and 16-bit STS/STG (#2741) | 2021-10-18 20:24:15 -03:00 | 
		
			
			
			
			
				| InstEmitMove.cs | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) | 2022-04-08 12:42:39 +02:00 | 
		
			
			
			
			
				| InstEmitMultifunction.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitNop.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitPredicate.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitShift.cs | Implement SHF (funnel shift) shader instruction (#2702) | 2021-10-17 17:02:20 -03:00 | 
		
			
			
			
			
				| InstEmitSurface.cs | Use vector outputs for texture operations (#3939) | 2022-12-29 16:09:34 +01:00 | 
		
			
			
			
			
				| InstEmitter.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| InstEmitTexture.cs | Use vector outputs for texture operations (#3939) | 2022-12-29 16:09:34 +01:00 | 
		
			
			
			
			
				| InstEmitVideoArithmetic.cs | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) | 2022-04-08 12:42:39 +02:00 | 
		
			
			
			
			
				| InstEmitVideoMinMax.cs | Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) | 2022-04-08 12:42:39 +02:00 | 
		
			
			
			
			
				| InstEmitWarp.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| Lop3Expression.cs | Lop3Expression: Optimize expressions (#3184) | 2022-04-08 11:17:38 +02:00 |