* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback |
||
|---|---|---|
| .. | ||
| Engines | ||
| Exceptions | ||
| Memory | ||
| Texture | ||
| NvGpu.cs | ||
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback |
||
|---|---|---|
| .. | ||
| Engines | ||
| Exceptions | ||
| Memory | ||
| Texture | ||
| NvGpu.cs | ||