Ryujinx/src/Ryujinx.Graphics.Vulkan/PipelineDynamicState.cs

647 lines
21 KiB
C#

using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using System;
namespace Ryujinx.Graphics.Vulkan
{
struct PipelineDynamicState
{
private float _depthBiasSlopeFactor;
private float _depthBiasConstantFactor;
private float _depthBiasClamp;
private bool _depthBiasEnable;
public int ScissorsCount;
private Array16<Rect2D> _scissors;
private uint _backCompareMask;
private uint _backWriteMask;
private uint _backReference;
private uint _frontCompareMask;
private uint _frontWriteMask;
private uint _frontReference;
private bool _opToo;
private StencilOp _backfailop;
private StencilOp _backpassop;
private StencilOp _backdepthfailop;
private CompareOp _backcompareop;
private StencilOp _frontfailop;
private StencilOp _frontpassop;
private StencilOp _frontdepthfailop;
private CompareOp _frontcompareop;
private float _linewidth;
public bool _stencilTestEnable;
public bool _depthtestEnable;
public bool _depthwriteEnable;
private CompareOp _depthCompareOp;
private Array4<float> _blendConstants;
public uint ViewportsCount;
public Array16<Viewport> Viewports;
public CullModeFlags CullMode;
public FrontFace FrontFace;
private bool _discard;
private LogicOp _logicOp;
private uint _patchControlPoints;
private bool _logicOpEnable;
private bool _depthClampEnable;
private bool _alphaToCoverEnable;
private bool _alphaToOneEnable;
public bool DepthMode;
[Flags]
private enum DirtyFlags
{
None = 0,
Blend = 1 << 0,
DepthBias = 1 << 1,
Scissor = 1 << 2,
Stencil = 1 << 3,
Viewport = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
DepthTestBool = 1 << 7,
DepthTestCompareOp = 1 << 8,
StencilTestEnable = 1 << 9,
LineWidth = 1 << 10,
RasterDiscard = 1 << 11,
LogicOp = 1 << 12,
DepthClampEnable = 1 << 13,
LogicOpEnable = 1 << 14,
AlphaToCover = 1 << 15,
AlphaToOne = 1 << 16,
PatchControlPoints = 1 << 17,
DepthMode = 1 << 18,
Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
Extended2 = RasterDiscard | LogicOp | PatchControlPoints,
Extended3 = DepthClampEnable | LogicOpEnable | AlphaToCover | AlphaToOne | DepthMode,
}
private DirtyFlags _dirty;
private const float Epsilon = 1e-6f;
private readonly bool FloatCompare(float a, float b)
{
return Math.Abs(a - b) < Epsilon;
}
public void SetBlendConstants(float r, float g, float b, float a)
{
if (!FloatCompare(_blendConstants[0], r) ||
!FloatCompare(_blendConstants[1], g) ||
!FloatCompare(_blendConstants[2], b) ||
!FloatCompare(_blendConstants[3], a))
{
_blendConstants[0] = r;
_blendConstants[1] = g;
_blendConstants[2] = b;
_blendConstants[3] = a;
_dirty |= DirtyFlags.Blend;
}
}
public void SetDepthBias(float slopeFactor, float constantFactor, float clamp, bool enable)
{
if (!FloatCompare(_depthBiasSlopeFactor, slopeFactor) ||
!FloatCompare(_depthBiasConstantFactor, constantFactor) ||
!FloatCompare(_depthBiasClamp, clamp) ||
_depthBiasEnable != enable)
{
_depthBiasSlopeFactor = slopeFactor;
_depthBiasConstantFactor = constantFactor;
_depthBiasClamp = clamp;
_depthBiasEnable = enable;
_dirty |= DirtyFlags.DepthBias;
}
}
public void SetScissor(int index, Rect2D scissor)
{
if (!_scissors[index].Equals(scissor))
{
_scissors[index] = scissor;
_dirty |= DirtyFlags.Scissor;
}
}
public void SetDepthTestBool(bool testEnable, bool writeEnable)
{
if (_depthtestEnable != testEnable || _depthwriteEnable != writeEnable)
{
_depthtestEnable = testEnable;
_depthwriteEnable = writeEnable;
_dirty |= DirtyFlags.DepthTestBool;
}
}
public void SetDepthTestCompareOp(CompareOp depthTestOp)
{
if (_depthCompareOp != depthTestOp)
{
_depthCompareOp = depthTestOp;
_dirty |= DirtyFlags.DepthTestCompareOp;
}
}
public void SetStencilOp(StencilOp backFailOp, StencilOp backPassOp, StencilOp backDepthFailOp,
CompareOp backCompareOp, StencilOp frontFailOp, StencilOp frontPassOp, StencilOp frontDepthFailOp,
CompareOp frontCompareOp)
{
if (_backfailop != backFailOp || _backpassop != backPassOp || _backdepthfailop != backDepthFailOp ||
_backcompareop != backCompareOp || _frontfailop != frontFailOp || _frontpassop != frontPassOp ||
_frontdepthfailop != frontDepthFailOp || _frontcompareop != frontCompareOp)
{
_backfailop = backFailOp;
_backpassop = backPassOp;
_backdepthfailop = backDepthFailOp;
_backcompareop = backCompareOp;
_frontfailop = frontFailOp;
_frontpassop = frontPassOp;
_frontdepthfailop = frontDepthFailOp;
_frontcompareop = frontCompareOp;
_opToo = true;
}
}
public void SetStencilMask(uint backCompareMask, uint backWriteMask, uint backReference,
uint frontCompareMask, uint frontWriteMask, uint frontReference)
{
if (_backCompareMask != backCompareMask || _backWriteMask != backWriteMask ||
_backReference != backReference || _frontCompareMask != frontCompareMask ||
_frontWriteMask != frontWriteMask || _frontReference != frontReference)
{
_backCompareMask = backCompareMask;
_backWriteMask = backWriteMask;
_backReference = backReference;
_frontCompareMask = frontCompareMask;
_frontWriteMask = frontWriteMask;
_frontReference = frontReference;
_dirty |= DirtyFlags.Stencil;
}
}
public void SetStencilTest(bool stencilTestEnable)
{
if (_stencilTestEnable != stencilTestEnable)
{
_stencilTestEnable = stencilTestEnable;
_dirty |= DirtyFlags.StencilTestEnable;
}
}
public void SetViewport(int index, Viewport viewport)
{
if (!Viewports[index].Equals(viewport))
{
Viewports[index] = viewport;
_dirty |= DirtyFlags.Viewport;
}
}
public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
{
if (!Viewports.Equals(viewports) || ViewportsCount != viewportsCount)
{
Viewports = viewports;
ViewportsCount = viewportsCount;
if (ViewportsCount != 0)
{
_dirty |= DirtyFlags.Viewport;
}
}
}
public void SetCullMode(CullModeFlags cullMode)
{
if (CullMode != cullMode)
{
CullMode = cullMode;
_dirty |= DirtyFlags.CullMode;
}
}
public void SetFrontFace(FrontFace frontFace)
{
if (FrontFace != frontFace)
{
FrontFace = frontFace;
_dirty |= DirtyFlags.FrontFace;
}
}
public void SetLineWidth(float width)
{
if (!FloatCompare(_linewidth, width))
{
_linewidth = width;
_dirty |= DirtyFlags.LineWidth;
}
}
public void SetRasterizerDiscard(bool discard)
{
if (_discard != discard)
{
_discard = discard;
_dirty |= DirtyFlags.RasterDiscard;
}
}
public void SetLogicOp(LogicOp op)
{
if (_logicOp != op)
{
_logicOp = op;
_dirty |= DirtyFlags.LogicOp;
}
}
public void SetPatchControlPoints(uint points)
{
if (_patchControlPoints != points)
{
_patchControlPoints = points;
_dirty |= DirtyFlags.PatchControlPoints;
}
}
public void SetLogicOpEnable(bool logicOpEnable)
{
if (_logicOpEnable != logicOpEnable)
{
_logicOpEnable = logicOpEnable;
_dirty |= DirtyFlags.LogicOpEnable;
}
}
public void SetDepthClampEnable(bool depthClampEnable)
{
if (_depthClampEnable != depthClampEnable)
{
_depthClampEnable = depthClampEnable;
_dirty |= DirtyFlags.DepthClampEnable;
}
}
public void SetAlphaToCoverEnable(bool alphaToCoverEnable)
{
if (_alphaToCoverEnable != alphaToCoverEnable)
{
_alphaToCoverEnable = alphaToCoverEnable;
_dirty |= DirtyFlags.AlphaToCover;
}
}
public void SetAlphaToOneEnable(bool alphaToOneEnable)
{
if (_alphaToOneEnable != alphaToOneEnable)
{
_alphaToOneEnable = alphaToOneEnable;
_dirty |= DirtyFlags.AlphaToOne;
}
}
public void SetDepthMode(bool mode)
{
if (DepthMode != mode)
{
DepthMode = mode;
_dirty |= DirtyFlags.DepthMode;
}
}
public void ForceAllDirty(VulkanRenderer gd)
{
_dirty = DirtyFlags.Standard;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended;
}
if (gd.Capabilities.SupportsExtendedDynamicState2)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2;
}
if (gd.Capabilities.SupportsExtendedDynamicState3)
{
_dirty = DirtyFlags.Standard | DirtyFlags.Extended | DirtyFlags.Extended2 | DirtyFlags.Extended3;
}
if (gd.IsMoltenVk)
{
_dirty &= ~DirtyFlags.LineWidth;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2LogicOp)
{
_dirty &= ~DirtyFlags.LogicOp;
}
if (!gd.ExtendedDynamicState2Features.ExtendedDynamicState2PatchControlPoints)
{
_dirty &= ~DirtyFlags.LogicOp;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToCoverageEnable)
{
_dirty &= ~DirtyFlags.AlphaToCover;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3AlphaToOneEnable)
{
_dirty &= ~DirtyFlags.AlphaToOne;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClampEnable)
{
_dirty &= ~DirtyFlags.DepthClampEnable;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable)
{
_dirty &= ~DirtyFlags.LogicOpEnable;
}
if (!gd.ExtendedDynamicState3Features.ExtendedDynamicState3DepthClipNegativeOneToOne)
{
_dirty &= ~DirtyFlags.DepthMode;
}
}
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (_dirty.HasFlag(DirtyFlags.Blend))
{
RecordBlend(gd.Api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthBias))
{
RecordDepthBias(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Scissor))
{
RecordScissor(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Stencil))
{
RecordStencil(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.Viewport))
{
RecordViewport(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.CullMode))
{
RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.FrontFace))
{
RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
{
RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
{
RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
{
RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LineWidth))
{
RecordLineWidth(gd.Api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
{
RecordRasterizationDiscard(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LogicOp))
{
RecordLogicOp(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.PatchControlPoints))
{
RecordPatchControlPoints(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.LogicOpEnable))
{
RecordLogicOpEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthClampEnable))
{
RecordDepthClampEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.AlphaToCover))
{
RecordAlphaToCoverEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.AlphaToOne))
{
RecordAlphaToOneEnable(gd, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.DepthMode))
{
RecordDepthMode(gd, commandBuffer);
}
_dirty = DirtyFlags.None;
}
private void RecordBlend(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
}
private readonly void RecordDepthBias(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (gd.Capabilities.SupportsExtendedDynamicState2)
{
gd.ExtendedDynamicState2Api.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
if (!_depthBiasEnable)
{
return;
}
}
gd.Api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
}
private void RecordScissor(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ScissorsCount != 0)
{
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetScissorWithCount(commandBuffer, (uint)ScissorsCount,
_scissors.AsSpan());
}
else
{
gd.Api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount,
_scissors.AsSpan());
}
}
}
private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (_opToo && _stencilTestEnable)
{
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
_backdepthfailop, _backcompareop);
gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
_frontdepthfailop, _frontcompareop);
}
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
}
private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
}
private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (ViewportsCount == 0)
{
return;
}
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdSetViewportWithCount(commandBuffer, ViewportsCount,
Viewports.AsSpan());
}
else
{
gd.Api.CmdSetViewport(commandBuffer, 0, ViewportsCount,
Viewports.AsSpan());
}
}
private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetCullMode(commandBuffer, CullMode);
}
private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetFrontFace(commandBuffer, FrontFace);
}
private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable);
api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable);
}
private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
{
api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
}
private readonly void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
}
private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
{
if (gd.ExtendedDynamicState3Features.ExtendedDynamicState3LogicOpEnable && !_logicOpEnable)
{
return;
}
gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
}
private readonly void RecordLogicOpEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetLogicOpEnable(commandBuffer, _logicOpEnable);
}
private readonly void RecordDepthClampEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetDepthClampEnable(commandBuffer, _depthClampEnable);
}
private readonly void RecordAlphaToCoverEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetAlphaToCoverageEnable(commandBuffer, _alphaToCoverEnable);
}
private readonly void RecordAlphaToOneEnable(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetAlphaToOneEnable(commandBuffer, _alphaToOneEnable);
}
private readonly void RecordPatchControlPoints(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState2Api.CmdSetPatchControlPoints(commandBuffer, _patchControlPoints);
}
private readonly void RecordDepthMode(VulkanRenderer gd, CommandBuffer commandBuffer)
{
gd.ExtendedDynamicState3Api.CmdSetDepthClipNegativeOneToOne(commandBuffer, DepthMode);
}
private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
{
if (!OperatingSystem.IsMacOS())
{
api.CmdSetLineWidth(commandBuffer, _linewidth);
}
}
}
}