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AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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BlendDescriptor.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
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BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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BlendOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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BufferRange.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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Capabilities.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
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ColorF.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
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CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
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CounterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
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DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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DepthStencilState.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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Extents2D.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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Face.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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Format.cs
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
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FrontFace.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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IBuffer.cs
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
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ImageCrop.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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IndexType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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IPipeline.cs
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Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
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2020-04-30 11:47:24 +10:00 |
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IProgram.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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IRenderer.cs
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Replace glFinish with barrier for WaitForIdle (#878)
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2020-01-13 09:12:40 +11:00 |
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ISampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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IShader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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ITexture.cs
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Implement texture buffers (#1152)
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2020-04-25 23:02:18 +10:00 |
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IWindow.cs
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Improved and simplified window texture presentation
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2020-01-09 02:13:00 +01:00 |
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MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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PolygonModeMask.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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PrimitiveTopology.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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RectangleF.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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Ryujinx.Graphics.GAL.csproj
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Update .NET Core to 3.1, and update NuGet Packages (#1121)
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2020-04-22 14:13:41 +10:00 |
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SamplerCreateInfo.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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StencilOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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Target.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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TextureCreateInfo.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
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TextureReleaseCallback.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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VertexAttribDescriptor.cs
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Support constant attributes (with a value of zero) (#1066)
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2020-03-30 13:11:24 +11:00 |
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VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
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Viewport.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
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ViewportSwizzle.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |