* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks |
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|---|---|---|
| .. | ||
| CacheGraphicsApi.cs | ||
| CacheHashType.cs | ||
| CacheManifestHeader.cs | ||
| GuestGpuAccessorHeader.cs | ||
| GuestGpuStateFlags.cs | ||
| GuestShaderCacheEntry.cs | ||
| GuestShaderCacheEntryHeader.cs | ||
| GuestShaderCacheHeader.cs | ||
| GuestShaderCacheTransformFeedbackHeader.cs | ||
| GuestTextureDescriptor.cs | ||
| HostShaderCacheEntry.cs | ||
| HostShaderCacheEntryHeader.cs | ||
| HostShaderCacheHeader.cs | ||