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				| Helper | Miria: The Death of OpenTK 3 (#2194) | 2021-04-14 12:28:43 +02:00 | 
		
			
			
			
			
				| Image | Fast path for Inline-to-Memory texture data transfers (#3610) | 2022-08-26 02:16:41 +00:00 | 
		
			
			
			
			
				| Queries | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| BackgroundContextWorker.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| Buffer.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| Constants.cs | Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) | 2020-10-25 17:23:42 -03:00 | 
		
			
			
			
			
				| Debugger.cs | Rename DebugLevel Performance to Slowdowns (#1450) | 2020-08-07 15:30:06 +02:00 | 
		
			
			
			
			
				| DrawTextureEmulation.cs | Implement DrawTexture functionality (#2747) | 2021-11-10 15:37:49 -03:00 | 
		
			
			
			
			
				| EnumConversion.cs | Add alternative "GL" enum values for StencilOp (#3321) | 2022-05-05 21:16:58 +02:00 | 
		
			
			
			
			
				| FormatInfo.cs | Add basic error logging to the GPU | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| FormatTable.cs | Vulkan: Add ETC2 texture formats (#3576) | 2022-08-16 15:42:42 +02:00 | 
		
			
			
			
			
				| Framebuffer.cs | OpenGL: Fix clears of unbound color targets (#3564) | 2022-08-08 17:39:22 +00:00 | 
		
			
			
			
			
				| Handle.cs | Spanify Graphics Abstraction Layer (#1226) | 2020-05-23 11:46:09 +02:00 | 
		
			
			
			
			
				| HwCapabilities.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| IOpenGLContext.cs | Miria: The Death of OpenTK 3 (#2194) | 2021-04-14 12:28:43 +02:00 | 
		
			
			
			
			
				| OpenGLRenderer.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| PersistentBuffers.cs | Texture Sync, incompatible overlap handling, data flush improvements. (#2971) | 2022-01-09 13:28:48 -03:00 | 
		
			
			
			
			
				| Pipeline.cs | OpenGL: Limit vertex buffer range for non-indexed draws (#3542) | 2022-08-11 20:21:56 -03:00 | 
		
			
			
			
			
				| Program.cs | New shader cache implementation (#3194) | 2022-04-10 10:49:44 -03:00 | 
		
			
			
			
			
				| ResourcePool.cs | Texture/Buffer Memory Management Improvements (#1408) | 2020-09-10 16:44:04 -03:00 | 
		
			
			
			
			
				| Ryujinx.Graphics.OpenGL.csproj | misc: Clean up of CS project after Avalonia merge (#3340) | 2022-05-15 16:02:15 +02:00 | 
		
			
			
			
			
				| Sync.cs | Only flush commands when creating sync on Intel/AMD (windows) (#2165) | 2021-04-03 11:10:37 +11:00 | 
		
			
			
			
			
				| VertexArray.cs | OpenGL: Limit vertex buffer range for non-indexed draws (#3542) | 2022-08-11 20:21:56 -03:00 | 
		
			
			
			
			
				| Window.cs | Removed unused usings. (#3593) | 2022-08-18 18:04:54 +02:00 |