* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake |
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| .. | ||
| BindlessToIndexed.cs | ||
| BranchElimination.cs | ||
| ConstantFolding.cs | ||
| GlobalToStorage.cs | ||
| HalfConversion.cs | ||
| Optimizer.cs | ||
| Simplification.cs | ||