* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places |
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|---|---|---|
| .. | ||
| Common | ||
| Dsp | ||
| Types | ||
| BitDepth.cs | ||
| CodecErr.cs | ||
| Constants.cs | ||
| DecodeFrame.cs | ||
| DecodeMv.cs | ||
| Decoder.cs | ||
| Detokenize.cs | ||
| Idct.cs | ||
| InternalErrorException.cs | ||
| InternalErrorInfo.cs | ||
| LoopFilter.cs | ||
| Luts.cs | ||
| PredCommon.cs | ||
| QuantCommon.cs | ||
| ReconInter.cs | ||
| ReconIntra.cs | ||
| Ryujinx.Graphics.Nvdec.Vp9.csproj | ||
| TileBuffer.cs | ||
| TileWorkerData.cs | ||