 00579927e4
			
		
	
	
		00579927e4
		
			
		
	
	
	
	
		
			
			* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using OpenTK.Graphics.OpenGL;
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| using System;
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| 
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| namespace Ryujinx.Graphics.Gal.OpenGL
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| {
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|     class OGLStreamBuffer : IDisposable
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|     {
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|         public int Handle { get; protected set; }
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| 
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|         public long Size { get; protected set; }
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| 
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|         protected BufferTarget Target { get; private set; }
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| 
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|         public OGLStreamBuffer(BufferTarget Target, long Size)
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|         {
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|             this.Target = Target;
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|             this.Size   = Size;
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| 
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|             Handle = GL.GenBuffer();
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| 
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|             GL.BindBuffer(Target, Handle);
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| 
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|             GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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|         }
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| 
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|         public void SetData(long Size, IntPtr HostAddress)
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|         {
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|             GL.BindBuffer(Target, Handle);
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| 
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|             GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
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|         }
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| 
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|         public void SetData(byte[] Data)
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|         {
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|             GL.BindBuffer(Target, Handle);
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| 
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|             GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data);
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|         }
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| 
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|         public void Dispose()
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|         {
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|             Dispose(true);
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|         }
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| 
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|         protected virtual void Dispose(bool Disposing)
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|         {
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|             if (Disposing && Handle != 0)
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|             {
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|                 GL.DeleteBuffer(Handle);
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| 
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|                 Handle = 0;
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|             }
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|         }
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|     }
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| }
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