* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag |
||
|---|---|---|
| .. | ||
| Glsl | ||
| Constants.cs | ||