* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
||
|---|---|---|
| .. | ||
| AbstractRegion.cs | ||
| BitMap.cs | ||
| ConcurrentBitmap.cs | ||
| IMultiRegionHandle.cs | ||
| IRegionHandle.cs | ||
| MemoryTracking.cs | ||
| MultiRegionHandle.cs | ||
| PreciseRegionSignal.cs | ||
| RegionHandle.cs | ||
| RegionSignal.cs | ||
| SmartMultiRegionHandle.cs | ||
| VirtualRegion.cs | ||