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				| InstEmit.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitAluHelper.cs | Add missing U8/S8 types from shader I2I instruction (#2740) | 2021-10-17 17:48:36 -03:00 | 
		
			
			
			
			
				| InstEmitAttribute.cs | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | 2021-11-08 13:18:46 -03:00 | 
		
			
			
			
			
				| InstEmitBarrier.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitBitfield.cs | Fix FLO.SH shader instruction with a input of 0 (#2876) | 2021-12-05 13:25:05 +01:00 | 
		
			
			
			
			
				| InstEmitConversion.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFloatArithmetic.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFloatComparison.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFloatMinMax.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitFlowControl.cs | Add support for fragment shader interlock (#2768) | 2021-10-28 19:53:12 -03:00 | 
		
			
			
			
			
				| InstEmitHelper.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitIntegerArithmetic.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitIntegerComparison.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitIntegerLogical.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitIntegerMinMax.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitMemory.cs | Fix shader 8-bit and 16-bit STS/STG (#2741) | 2021-10-18 20:24:15 -03:00 | 
		
			
			
			
			
				| InstEmitMove.cs | Fix InvocationInfo on geometry shader and bindless default integer const (#2822) | 2021-11-08 11:39:30 -03:00 | 
		
			
			
			
			
				| InstEmitMultifunction.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| InstEmitNop.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitPredicate.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitShift.cs | Implement SHF (funnel shift) shader instruction (#2702) | 2021-10-17 17:02:20 -03:00 | 
		
			
			
			
			
				| InstEmitSurface.cs | Fix SUATOM and other texture shader instructions with RZ dest (#2885) | 2021-12-08 18:36:09 -03:00 | 
		
			
			
			
			
				| InstEmitter.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| InstEmitTexture.cs | Fix SUATOM and other texture shader instructions with RZ dest (#2885) | 2021-12-08 18:36:09 -03:00 | 
		
			
			
			
			
				| InstEmitVideoArithmetic.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| InstEmitVideoMinMax.cs | Initial tessellation shader support (#2534) | 2021-10-18 18:38:04 -03:00 | 
		
			
			
			
			
				| InstEmitWarp.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| Lop3Expression.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 |