* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| AluOperation.cs | ||
| AluRegOperation.cs | ||
| AssignmentOperation.cs | ||
| IMacroEE.cs | ||
| Macro.cs | ||
| MacroHLE.cs | ||
| MacroHLEFunctionName.cs | ||
| MacroHLETable.cs | ||
| MacroInterpreter.cs | ||
| MacroJit.cs | ||
| MacroJitCompiler.cs | ||
| MacroJitContext.cs | ||