 4da44e09cb
			
		
	
	
		4da44e09cb
		
			
		
	
	
	
	
		
			
			* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
		
			
				
	
	
		
			25 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Silk.NET.Vulkan;
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| using System;
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| 
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| namespace Ryujinx.Graphics.Vulkan
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| {
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|     readonly struct DisposableFramebuffer : IDisposable
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|     {
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|         private readonly Vk _api;
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|         private readonly Device _device;
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| 
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|         public Framebuffer Value { get; }
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| 
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|         public DisposableFramebuffer(Vk api, Device device, Framebuffer framebuffer)
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|         {
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|             _api = api;
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|             _device = device;
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|             Value = framebuffer;
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|         }
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| 
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|         public void Dispose()
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|         {
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|             _api.DestroyFramebuffer(_device, Value, Span<AllocationCallbacks>.Empty);
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|         }
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|     }
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| }
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