77 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Vulkan
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| {
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|     internal class BufferUsageBitmap
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|     {
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|         private BitMap _bitmap;
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|         private int _size;
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|         private int _granularity;
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|         private int _bits;
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| 
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|         private int _intsPerCb;
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|         private int _bitsPerCb;
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| 
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|         public BufferUsageBitmap(int size, int granularity)
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|         {
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|             _size = size;
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|             _granularity = granularity;
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|             _bits = (size + (granularity - 1)) / granularity;
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| 
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|             _intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize;
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|             _bitsPerCb = _intsPerCb * BitMap.IntSize;
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| 
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|             _bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers);
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|         }
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| 
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|         public void Add(int cbIndex, int offset, int size)
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|         {
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|             if (size == 0)
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|             {
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|                 return;
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|             }
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| 
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|             // Some usages can be out of bounds (vertex buffer on amd), so bound if necessary.
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|             if (offset + size > _size)
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|             {
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|                 size = _size - offset;
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|             }
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| 
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|             int cbBase = cbIndex * _bitsPerCb;
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|             int start = cbBase + offset / _granularity;
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|             int end = cbBase + (offset + size - 1) / _granularity;
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| 
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|             _bitmap.SetRange(start, end);
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|         }
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| 
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|         public bool OverlapsWith(int cbIndex, int offset, int size)
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|         {
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|             if (size == 0)
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|             {
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|                 return false;
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|             }
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| 
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|             int cbBase = cbIndex * _bitsPerCb;
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|             int start = cbBase + offset / _granularity;
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|             int end = cbBase + (offset + size - 1) / _granularity;
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| 
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|             return _bitmap.IsSet(start, end);
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|         }
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| 
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|         public bool OverlapsWith(int offset, int size)
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|         {
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|             for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++)
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|             {
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|                 if (OverlapsWith(i, offset, size))
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|                 {
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|                     return true;
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|                 }
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|             }
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| 
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|             return false;
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|         }
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| 
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|         public void Clear(int cbIndex)
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|         {
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|             _bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1);
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|         }
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|     }
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| }
 | 
