 8e1adb95cf
			
		
	
	
		8e1adb95cf
		
			
		
	
	
	
	
		
			
			* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Graphics.Device;
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| using System;
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| using System.Collections.Generic;
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| 
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| namespace Ryujinx.Graphics.Gpu.Engine.MME
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| {
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|     /// <summary>
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|     /// FIFO word.
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|     /// </summary>
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|     struct FifoWord
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|     {
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|         /// <summary>
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|         /// GPU virtual address where the word is located in memory.
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|         /// </summary>
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|         public ulong GpuVa { get; }
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| 
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|         /// <summary>
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|         /// Word value.
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|         /// </summary>
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|         public int Word { get; }
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| 
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|         /// <summary>
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|         /// Creates a new FIFO word.
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|         /// </summary>
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|         /// <param name="gpuVa">GPU virtual address where the word is located in memory</param>
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|         /// <param name="word">Word value</param>
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|         public FifoWord(ulong gpuVa, int word)
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|         {
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|             GpuVa = gpuVa;
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|             Word = word;
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|         }
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|     }
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| 
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|     /// <summary>
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|     /// Macro Execution Engine interface.
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|     /// </summary>
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|     interface IMacroEE
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|     {
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|         /// <summary>
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|         /// Arguments FIFO.
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|         /// </summary>
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|         Queue<FifoWord> Fifo { get; }
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| 
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|         /// <summary>
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|         /// Should execute the GPU Macro code being passed.
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|         /// </summary>
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|         /// <param name="code">Code to be executed</param>
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|         /// <param name="state">GPU state at the time of the call</param>
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|         /// <param name="arg0">First argument to be passed to the GPU Macro</param>
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|         void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0);
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|     }
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| }
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