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				| Optimizations | Transform shader LDC into constant buffer access if offset is constant (#3672) | 2022-09-07 20:25:22 -03:00 | 
		
			
			
			
			
				| AggregateType.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| AttributeConsts.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| AttributeInfo.cs | Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) | 2022-09-10 13:20:23 +00:00 | 
		
			
			
			
			
				| ControlFlowGraph.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| Dominance.cs | Rewrite shader decoding stage (#2698) | 2021-10-12 22:35:31 +02:00 | 
		
			
			
			
			
				| EmitterContext.cs | Fix geometry shader passthrough fallback being used when feature is supported (#3525) | 2022-08-02 08:44:30 +02:00 | 
		
			
			
			
			
				| EmitterContextInsts.cs | Implement remaining shader double-precision instructions (#2845) | 2021-12-08 17:54:12 -03:00 | 
		
			
			
			
			
				| FeatureFlags.cs | Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) | 2021-11-08 13:18:46 -03:00 | 
		
			
			
			
			
				| FunctionMatch.cs | Add support for fragment shader interlock (#2768) | 2021-10-28 19:53:12 -03:00 | 
		
			
			
			
			
				| GlobalMemory.cs | Fix shader 8-bit and 16-bit STS/STG (#2741) | 2021-10-18 20:24:15 -03:00 | 
		
			
			
			
			
				| RegisterUsage.cs | Use multiple dest operands for shader call instructions (#1975) | 2021-02-01 11:13:38 +11:00 | 
		
			
			
			
			
				| Rewriter.cs | Fix decoding of block after shader BRA.CC instructions without predicate (#3472) | 2022-07-23 11:53:14 -03:00 | 
		
			
			
			
			
				| ShaderConfig.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| ShaderHeader.cs | Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) | 2022-02-16 23:15:39 +01:00 | 
		
			
			
			
			
				| Ssa.cs | Vulkan backend (#2518) | 2022-07-31 18:26:06 -03:00 | 
		
			
			
			
			
				| TargetApi.cs | Allow shader language and target API to be specified on the shader translator (#2402) | 2021-07-06 21:20:06 +02:00 | 
		
			
			
			
			
				| TargetLanguage.cs | shadertools: Prepare for new target Languages and APIs (#2465) | 2021-07-18 12:49:39 +02:00 | 
		
			
			
			
			
				| TranslationFlags.cs | Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) | 2022-01-21 12:35:21 -03:00 | 
		
			
			
			
			
				| TranslationOptions.cs | Allow shader language and target API to be specified on the shader translator (#2402) | 2021-07-06 21:20:06 +02:00 | 
		
			
			
			
			
				| Translator.cs | Removed unused usings. (#3593) | 2022-08-18 18:04:54 +02:00 | 
		
			
			
			
			
				| TranslatorContext.cs | New shader cache implementation (#3194) | 2022-04-10 10:49:44 -03:00 | 
		
			
			
			
			
				| UInt128.cs | Initialize indexed inputs used on next shader stage (#3198) | 2022-03-14 20:02:50 -03:00 |