* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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|---|---|---|
| .. | ||
| Display.cs | ||
| GbpBuffer.cs | ||
| IApplicationDisplayService.cs | ||
| IApplicationRootService.cs | ||
| IHOSBinderDriver.cs | ||
| IManagerDisplayService.cs | ||
| IManagerRootService.cs | ||
| ISystemDisplayService.cs | ||
| ISystemRootService.cs | ||
| NvFlinger.cs | ||
| Parcel.cs | ||