* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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|---|---|---|
| .. | ||
| NvGpuBufferType.cs | ||
| NvGpuPBEntry.cs | ||
| NvGpuPushBuffer.cs | ||
| NvGpuVmm.cs | ||
| NvGpuVmmCache.cs | ||