* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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|---|---|---|
| .. | ||
| Compression | ||
| Executables | ||
| Npdm | ||
| ElfDyn.cs | ||
| ElfDynTag.cs | ||
| ElfRel.cs | ||
| ElfRelType.cs | ||
| ElfSym.cs | ||
| ElfSymBinding.cs | ||
| ElfSymType.cs | ||
| ElfSymVisibility.cs | ||
| Executable.cs | ||