* Changes 1 * Changes 2 * Better ModifiedSequence handling This should handle PreciseEvents properly, and simplifies a few things. * Minor changes, remove debug log * Handle stage.Info being null Hopefully fixes Catherine crash * Fix shader specialization fast texture lookup * Fix some things. * Address Feedback Part 1 * Make method static. |
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| .. | ||
| ComputeClass.cs | ||
| ComputeClassState.cs | ||
| ComputeQmd.cs | ||