 c6d05301aa
			
		
	
	
		c6d05301aa
		
			
		
	
	
	
	
		
			
			* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
		
			
				
	
	
		
			75 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common.Utilities;
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| using Ryujinx.Cpu;
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| using Ryujinx.HLE.HOS.Services.Mii.Types;
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| using Ryujinx.HLE.HOS.Services.Time;
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| using Ryujinx.HLE.HOS.Services.Time.Clock;
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| using System;
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| 
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| namespace Ryujinx.HLE.HOS.Services.Mii
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| {
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|     class UtilityImpl
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|     {
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|         private uint _x;
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|         private uint _y;
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|         private uint _z;
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|         private uint _w;
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| 
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|         public UtilityImpl(ITickSource tickSource)
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|         {
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|             _x = 123456789;
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|             _y = 362436069;
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| 
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|             TimeSpanType time = TimeManager.Instance.TickBasedSteadyClock.GetCurrentRawTimePoint(tickSource);
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| 
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|             _w = (uint)(time.NanoSeconds & uint.MaxValue);
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|             _z = (uint)((time.NanoSeconds >> 32) & uint.MaxValue);
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|         }
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| 
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|         private uint GetRandom()
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|         {
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|             uint t = (_x ^ (_x << 11));
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| 
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|             _x = _y;
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|             _y = _z;
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|             _z = _w;
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|             _w = (_w ^ (_w >> 19)) ^ (t ^ (t >> 8));
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| 
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|             return _w;
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|         }
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| 
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|         public int GetRandom(int end)
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|         {
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|             return (int)GetRandom((uint)end);
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|         }
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| 
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|         public uint GetRandom(uint end)
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|         {
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|             uint random = GetRandom();
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| 
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|             return random - random / end * end;
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|         }
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| 
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|         public uint GetRandom(uint start, uint end)
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|         {
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|             uint random = GetRandom();
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| 
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|             return random - random / (1 - start + end) * (1 - start + end) + start;
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|         }
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| 
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|         public int GetRandom(int start, int end)
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|         {
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|             return (int)GetRandom((uint)start, (uint)end);
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|         }
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| 
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|         public CreateId MakeCreateId()
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|         {
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|             UInt128 value = UInt128Utils.CreateRandom();
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| 
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|             // Ensure the random ID generated is valid as a create id.
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|             value &= ~new UInt128(0xC0, 0);
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|             value |= new UInt128(0x80, 0);
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| 
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|             return new CreateId(value);
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|         }
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|     }
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| }
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