 aa1cd849cf
			
		
	
	
		aa1cd849cf
		
	
	
	
	
		
			
			* Quads, QuadStrip and const attributes support * Add support for half float attributes and fix texture pitch alignment * Throw when an unsupported float type is used as const attribute aswell
		
			
				
	
	
		
			81 lines
		
	
	
		
			No EOL
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			No EOL
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace Ryujinx.Graphics
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| {
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|     static class QuadHelper
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|     {
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|         public static int ConvertIbSizeQuadsToTris(int Size)
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|         {
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|             return Size <= 0 ? 0 : (Size / 4) * 6;
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|         }
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| 
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|         public static int ConvertIbSizeQuadStripToTris(int Size)
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|         {
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|             return Size <= 1 ? 0 : ((Size - 2) / 2) * 6;
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|         }
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| 
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|         public static byte[] ConvertIbQuadsToTris(byte[] Data, int EntrySize, int Count)
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|         {
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|             int PrimitivesCount = Count / 4;
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| 
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|             int QuadPrimSize = 4 * EntrySize;
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|             int TrisPrimSize = 6 * EntrySize;
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| 
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|             byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
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| 
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|             for (int Prim = 0; Prim < PrimitivesCount; Prim++)
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|             {
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|                 void AssignIndex(int Src, int Dst, int CopyCount = 1)
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|                 {
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|                     Src = Prim * QuadPrimSize + Src * EntrySize;
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|                     Dst = Prim * TrisPrimSize + Dst * EntrySize;
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| 
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|                     Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
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|                 }
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| 
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|                 //0 1 2 -> 0 1 2.
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|                 AssignIndex(0, 0, 3);
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| 
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|                 //2 3 -> 3 4.
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|                 AssignIndex(2, 3, 2);
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| 
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|                 //0 -> 5.
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|                 AssignIndex(0, 5);
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|             }
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| 
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|             return Output;
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|         }
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| 
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|         public static byte[] ConvertIbQuadStripToTris(byte[] Data, int EntrySize, int Count)
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|         {
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|             int PrimitivesCount = (Count - 2) / 2;
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| 
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|             int QuadPrimSize = 2 * EntrySize;
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|             int TrisPrimSize = 6 * EntrySize;
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| 
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|             byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
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| 
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|             for (int Prim = 0; Prim < PrimitivesCount; Prim++)
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|             {
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|                 void AssignIndex(int Src, int Dst, int CopyCount = 1)
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|                 {
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|                     Src = Prim * QuadPrimSize + Src * EntrySize + 2 * EntrySize;
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|                     Dst = Prim * TrisPrimSize + Dst * EntrySize;
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| 
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|                     Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
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|                 }
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| 
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|                 //-2 -1 0 -> 0 1 2.
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|                 AssignIndex(-2, 0, 3);
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| 
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|                 //0 1 -> 3 4.
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|                 AssignIndex(0, 3, 2);
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| 
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|                 //-2 -> 5.
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|                 AssignIndex(-2, 5);
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|             }
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| 
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|             return Output;
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|         }
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|     }
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| } |