| .. | 
		
		
			
			
			
			
				| AddressMode.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| BlendDescriptor.cs | Implement Constant Color blends (#1119) | 2020-04-25 23:00:43 +10:00 | 
		
			
			
			
			
				| BlendFactor.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| BlendOp.cs | Fix incorrect GPU GL blend func values (#1612) | 2020-10-13 14:45:41 +11:00 | 
		
			
			
			
			
				| BufferHandle.cs | Spanify Graphics Abstraction Layer (#1226) | 2020-05-23 11:46:09 +02:00 | 
		
			
			
			
			
				| BufferRange.cs | Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) | 2020-10-25 17:23:42 -03:00 | 
		
			
			
			
			
				| Capabilities.cs | Fix texture sampling with depth compare and LOD level or bias (#2404) | 2021-06-25 00:54:50 +02:00 | 
		
			
			
			
			
				| ColorF.cs | Implement Constant Color blends (#1119) | 2020-04-25 23:00:43 +10:00 | 
		
			
			
			
			
				| CompareMode.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| CompareOp.cs | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| CounterType.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| DepthMode.cs | Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| DepthStencilMode.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| DepthStencilState.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| DepthTestDescriptor.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Extents2D.cs | Allow copy destination to have a different scale from source (#1711) | 2020-11-20 17:14:45 -03:00 | 
		
			
			
			
			
				| Face.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Format.cs | Implement ETC2 (RGB) texture format (#2000) | 2021-02-08 10:23:56 +11:00 | 
		
			
			
			
			
				| FrontFace.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| ICounterEvent.cs | Implement Counter Queue and Partial Host Conditional Rendering (#1167) | 2020-05-04 12:24:59 +10:00 | 
		
			
			
			
			
				| ImageCrop.cs | gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) | 2020-12-15 23:19:07 -03:00 | 
		
			
			
			
			
				| IndexType.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| IPipeline.cs | Add support for custom line widths (#2406) | 2021-06-25 20:11:54 -03:00 | 
		
			
			
			
			
				| IProgram.cs | Implement parallel host shader cache compilation. | 2021-04-18 17:33:58 +01:00 | 
		
			
			
			
			
				| IRenderer.cs | Add Screenshot Feature (#2354) | 2021-06-28 22:09:43 +02:00 | 
		
			
			
			
			
				| ISampler.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| IShader.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| ITexture.cs | Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) | 2021-03-02 19:30:54 -03:00 | 
		
			
			
			
			
				| IWindow.cs | Improved and simplified window texture presentation | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| LogicalOp.cs | Implement Logical Operation registers and functionality (#1380) | 2020-07-10 14:23:15 -03:00 | 
		
			
			
			
			
				| MagFilter.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| MinFilter.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Origin.cs | Fix wrong face culling once and for all (#1277) | 2020-05-28 09:03:07 +10:00 | 
		
			
			
			
			
				| PolygonModeMask.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| PrimitiveTopology.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| ProgramLinkStatus.cs | Implement parallel host shader cache compilation. | 2021-04-18 17:33:58 +01:00 | 
		
			
			
			
			
				| RectangleF.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Ryujinx.Graphics.GAL.csproj | infra: Migrate to .NET 5 (#1694) | 2020-11-15 19:27:15 +01:00 | 
		
			
			
			
			
				| SamplerCreateInfo.cs | Add seamless cubemap flag in sampler parameters. (#1658) | 2020-11-02 17:03:06 -03:00 | 
		
			
			
			
			
				| ScreenCaptureImageInfo.cs | Add Screenshot Feature (#2354) | 2021-06-28 22:09:43 +02:00 | 
		
			
			
			
			
				| StencilOp.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| StencilTestDescriptor.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| SwizzleComponent.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Target.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| TextureCreateInfo.cs | Texture/Buffer Memory Management Improvements (#1408) | 2020-09-10 16:44:04 -03:00 | 
		
			
			
			
			
				| TextureReleaseCallback.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| TransformFeedbackDescriptor.cs | Initial transform feedback support (#1370) | 2020-07-15 13:01:10 +10:00 | 
		
			
			
			
			
				| VertexAttribDescriptor.cs | Avoid some redundant GL calls (#1958) | 2021-01-27 08:44:07 +11:00 | 
		
			
			
			
			
				| VertexBufferDescriptor.cs | Some code cleanup | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| Viewport.cs | Initial work | 2020-01-09 02:13:00 +01:00 | 
		
			
			
			
			
				| ViewportSwizzle.cs | Fix wrong face culling once and for all (#1277) | 2020-05-28 09:03:07 +10:00 |