121 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //
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| // Copyright (c) 2019-2021 Ryujinx
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with this program.  If not, see <https://www.gnu.org/licenses/>.
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| //
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| 
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| using Ryujinx.Audio.Renderer.Server.MemoryPool;
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| using System.Runtime.InteropServices;
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| 
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| namespace Ryujinx.Audio.Renderer.Server.Voice
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| {
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|     /// <summary>
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|     /// A wavebuffer used for server update.
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|     /// </summary>
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|     [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
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|     public struct WaveBuffer
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|     {
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|         /// <summary>
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|         /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
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|         /// </summary>
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|         public AddressInfo BufferAddressInfo;
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| 
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|         /// <summary>
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|         /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
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|         /// </summary>
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|         /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
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|         public AddressInfo ContextAddressInfo;
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| 
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| 
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|         /// <summary>
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|         /// First sample to play of the wavebuffer.
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|         /// </summary>
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|         public uint StartSampleOffset;
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| 
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|         /// <summary>
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|         /// Last sample to play of the wavebuffer.
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|         /// </summary>
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|         public uint EndSampleOffset;
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| 
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|         /// <summary>
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|         /// Set to true if the wavebuffer is looping.
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|         /// </summary>
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|         [MarshalAs(UnmanagedType.I1)]
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|         public bool ShouldLoop;
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| 
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|         /// <summary>
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|         /// Set to true if the wavebuffer is the end of stream.
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|         /// </summary>
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|         [MarshalAs(UnmanagedType.I1)]
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|         public bool IsEndOfStream;
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| 
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|         /// <summary>
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|         /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
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|         /// </summary>
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|         [MarshalAs(UnmanagedType.I1)]
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|         public bool IsSendToAudioProcessor;
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| 
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|         /// <summary>
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|         /// First sample to play when looping the wavebuffer.
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|         /// </summary>
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|         public uint LoopStartSampleOffset;
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| 
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|         /// <summary>
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|         /// Last sample to play when looping the wavebuffer.
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|         /// </summary>
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|         public uint LoopEndSampleOffset;
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| 
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|         /// <summary>
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|         /// The max loop count.
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|         /// </summary>
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|         public int LoopCount;
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| 
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|         /// <summary>
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|         /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
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|         /// </summary>
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|         /// <param name="version">The target version of the wavebuffer.</param>
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|         /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
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|         public Common.WaveBuffer ToCommon(int version)
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|         {
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|             Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
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| 
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|             waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
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|             waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
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| 
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|             if (ContextAddressInfo.CpuAddress != 0)
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|             {
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|                 waveBuffer.Context = ContextAddressInfo.GetReference(true);
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|                 waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
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|             }
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| 
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|             waveBuffer.StartSampleOffset = StartSampleOffset;
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|             waveBuffer.EndSampleOffset = EndSampleOffset;
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|             waveBuffer.Looping = ShouldLoop;
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|             waveBuffer.IsEndOfStream = IsEndOfStream;
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| 
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|             if (version == 2)
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|             {
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|                 waveBuffer.LoopCount = LoopCount;
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|                 waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
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|                 waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
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|             }
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|             else
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|             {
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|                 waveBuffer.LoopCount = -1;
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|             }
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| 
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|             return waveBuffer;
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|         }
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|     }
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| }
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