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CodeGen
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Fix regression on shader atomic SSBO operations (#1967)
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2021-01-27 11:26:23 +11:00 |
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Decoders
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Fix shader LOP3 predicate write condition (#1910)
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2021-01-14 01:07:50 +01:00 |
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Instructions
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Fix shader LOP3 predicate write condition (#1910)
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2021-01-14 01:07:50 +01:00 |
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IntermediateRepresentation
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
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StructuredIr
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
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Translation
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Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901)
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2021-01-13 08:52:13 +11:00 |
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BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
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BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
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IGpuAccessor.cs
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Implement Force Early Z Register (#1755)
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2020-12-02 00:13:27 +01:00 |
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InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
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OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
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Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
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SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
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ShaderProgram.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
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ShaderProgramInfo.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
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ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
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TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
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TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
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TextureUsageFlags.cs
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Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
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2020-11-02 16:53:23 -03:00 |