* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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| .. | ||
| Controller | ||
| Keyboard | ||
| ControllerType.cs | ||
| GenericInputConfigurationCommon.cs | ||
| InputBackendType.cs | ||
| InputConfig.cs | ||
| JsonInputConfigConverter.cs | ||
| Key.cs | ||
| KeyboardHotkeys.cs | ||
| LeftJoyconCommonConfig.cs | ||
| PlayerIndex.cs | ||
| RightJoyconCommonConfig.cs | ||