* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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|---|---|---|
| .. | ||
| CacheEntry.cs | ||
| CacheMemoryAllocator.cs | ||
| JitCache.cs | ||
| JitUnwindWindows.cs | ||