* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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|---|---|---|
| .. | ||
| Motion | ||
| GamepadInputId.cs | ||
| GenericControllerInputConfig.cs | ||
| JoyconConfigControllerStick.cs | ||
| RumbleConfigController.cs | ||
| StandardControllerInputConfig.cs | ||
| StickInputId.cs | ||