91 lines
		
	
	
		
			No EOL
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			No EOL
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Ryujinx.Common;
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| using System;
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| using System.Collections.Generic;
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| using System.Threading;
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| 
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| namespace Ryujinx.Graphics.OpenGL
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| {
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|     unsafe class BackgroundContextWorker : IDisposable
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|     {
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|         [ThreadStatic]
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|         public static bool InBackground;
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|         private Thread _thread;
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|         private bool _running;
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| 
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|         private AutoResetEvent _signal;
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|         private Queue<Action> _work;
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|         private ObjectPool<ManualResetEventSlim> _invokePool;
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|         private readonly IOpenGLContext _backgroundContext;
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| 
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|         public BackgroundContextWorker(IOpenGLContext backgroundContext)
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|         {
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|             _backgroundContext = backgroundContext;
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|             _running = true;
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| 
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|             _signal = new AutoResetEvent(false);
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|             _work = new Queue<Action>();
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|             _invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
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| 
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|             _thread = new Thread(Run);
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|             _thread.Start();
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|         }
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| 
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|         private void Run()
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|         {
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|             InBackground = true;
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| 
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|             _backgroundContext.MakeCurrent();
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| 
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|             while (_running)
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|             {
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|                 Action action;
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| 
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|                 lock (_work)
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|                 {
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|                     _work.TryDequeue(out action);
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|                 }
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| 
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|                 if (action != null)
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|                 {
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|                     action();
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|                 }
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|                 else
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|                 {
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|                     _signal.WaitOne();
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|                 }
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|             }
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| 
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|             _backgroundContext.Dispose();
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|         }
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| 
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|         public void Invoke(Action action)
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|         {
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|             ManualResetEventSlim actionComplete = _invokePool.Allocate();
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| 
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|             lock (_work)
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|             {
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|                 _work.Enqueue(() =>
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|                 {
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|                     action();
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|                     actionComplete.Set();
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|                 });
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|             }
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| 
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|             _signal.Set();
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| 
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|             actionComplete.Wait();
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|             actionComplete.Reset();
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| 
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|             _invokePool.Release(actionComplete);
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|         }
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| 
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|         public void Dispose()
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|         {
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|             _running = false;
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|             _signal.Set();
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| 
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|             _thread.Join();
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|             _signal.Dispose();
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|         }
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|     }
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| } | 
