* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums |
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| .. | ||
| INvGpuEngine.cs | ||
| MacroInterpreter.cs | ||
| NvGpuEngine.cs | ||
| NvGpuEngine2d.cs | ||
| NvGpuEngine2dReg.cs | ||
| NvGpuEngine3d.cs | ||
| NvGpuEngine3dReg.cs | ||
| NvGpuEngineDma.cs | ||
| NvGpuEngineDmaReg.cs | ||
| NvGpuFifo.cs | ||
| NvGpuFifoMeth.cs | ||
| NvGpuMethod.cs | ||