 521751795a
			
		
	
	
		521751795a
		
			
		
	
	
	
	
		
			
			* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
		
			
				
	
	
		
			73 lines
		
	
	
		
			No EOL
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			No EOL
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Concurrent;
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| using System.Collections.Generic;
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| 
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| namespace Ryujinx.HLE.HOS
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| {
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|     class IdDictionary
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|     {
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|         private ConcurrentDictionary<int, object> Objs;
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| 
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|         public IdDictionary()
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|         {
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|             Objs = new ConcurrentDictionary<int, object>();
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|         }
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| 
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|         public bool Add(int Id, object Data)
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|         {
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|             return Objs.TryAdd(Id, Data);
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|         }
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| 
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|         public int Add(object Data)
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|         {
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|             for (int Id = 1; Id < int.MaxValue; Id++)
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|             {
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|                 if (Objs.TryAdd(Id, Data))
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|                 {
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|                     return Id;
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|                 }
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|             }
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| 
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|             throw new InvalidOperationException();
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|         }
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| 
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|         public object GetData(int Id)
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|         {
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|             if (Objs.TryGetValue(Id, out object Data))
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|             {
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|                 return Data;
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|             }
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| 
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|             return null;
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|         }
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| 
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|         public T GetData<T>(int Id)
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|         {
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|             if (Objs.TryGetValue(Id, out object Data) && Data is T)
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|             {
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|                 return (T)Data;
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|             }
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| 
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|             return default(T);
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|         }
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| 
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|         public object Delete(int Id)
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|         {
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|             if (Objs.TryRemove(Id, out object Obj))
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|             {
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|                 return Obj;
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|             }
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| 
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|             return null;
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|         }
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| 
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|         public ICollection<object> Clear()
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|         {
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|             ICollection<object> Values = Objs.Values;
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| 
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|             Objs.Clear();
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| 
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|             return Values;
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|         }
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|     }
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| } |