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AtomicMinMaxS32Shared.glsl
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
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AtomicMinMaxS32Storage.glsl
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
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HelperFunctionNames.cs
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
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MultiplyHighS32.glsl
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
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MultiplyHighU32.glsl
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Support shared color mask, implement more shader instructions
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2020-01-09 02:13:00 +01:00 |
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Shuffle.glsl
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Fix out-of-bounds shader thread shuffle (#2605)
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2021-08-30 14:02:40 -03:00 |
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ShuffleDown.glsl
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Fix out-of-bounds shader thread shuffle (#2605)
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2021-08-30 14:02:40 -03:00 |
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ShuffleUp.glsl
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Fix out-of-bounds shader thread shuffle (#2605)
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2021-08-30 14:02:40 -03:00 |
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ShuffleXor.glsl
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Fix out-of-bounds shader thread shuffle (#2605)
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2021-08-30 14:02:40 -03:00 |
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SwizzleAdd.glsl
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Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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2020-01-09 02:13:00 +01:00 |
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TexelFetchScale_cp.glsl
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |
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TexelFetchScale_fp.glsl
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Replace BGRA and scale uniforms with a uniform block (#2496)
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2021-08-11 21:33:43 +02:00 |