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		48f6570557
		
			
		
	
	
	
	
		
			
			Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
		
			
				
	
	
		
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			C#
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			No EOL
		
	
	
		
			229 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace Ryujinx.Graphics.Shader
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| {
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|     public enum ShaderStage : byte
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|     {
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|         Compute,
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|         Vertex,
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|         TessellationControl,
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|         TessellationEvaluation,
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|         Geometry,
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|         Fragment,
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| 
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|         Count
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|     }
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| } |